Monday, December 30, 2019

The Forces Driving An Organization - 1599 Words

What are the forces driving an organization to shift to analytics and be known as an analytical competitor? Analytics is when a particular organization uses large amount of data, predictive modeling, fact-based management, statistical analysis, quantitative analysis, and explanatory reasons in order to drive their business decisions and actions successfully (Harris 12). When an organization is trying to be analytically competitive, they are using analytics systematically and extensively to think outside the box to perform an execution to compete against other businesses. Today, organizations want more use of their talent and experience. To help them, analytics is used to manage their business performance, processes, strategy and key†¦show more content†¦Within the company they have implemented factors such as data, enterprise, leadership, targets, and analytics (DELTA). Through these factors, the company is able to analyze and restructure their business model to such a degree, that their strategies can be built around it. This is what sets Amazon apart from other companies and this is what helps make them a top online retailer. Amazon has continuously been innovating and building their analytical capabilities to stay on top of the market. The company was built from scratch through analytics, data collection and experimentation. Amazon has successfully stayed on the leading edge and has remained an analytical competitor for many years. Few ways, one can see the company’s growth is through the limited tests it has performed of new features on Amazon.com. The company rigorously quantifies user reaction before rolling the features out to the market. Amazon also uses extensive analytics to help predict what products will be successful in the future. Through the statistical and quantitative analysis approach, the company recommends products to its customers based on their previous buying experience. From the start, Jeff Bezos has envisioned Amazon.com as an analytically managed company. Bezos wants to squeeze every bit of efficiency out of its supply chain. The concept of personalization was based on web transaction and statistical algorithms, and now it has

Sunday, December 22, 2019

Evolution of Human Resource Management - 7638 Words

GUEST EDITORS’ INTRODUCTION GROWTH AND GLOBALIZATION: EVOLUTION OF HUMAN RESOURCE MANAGEMENT PRACTICES IN ASIA ARTHUR YEUNG, MALCOLM WARNER, AND CHRIS ROWLEY In this introductory note, we offer an overview of how human resource management in Asian countries and corporations is evolving in the face of rapid business growth and integration into the global economy and we describe how the articles in this Special Issue contribute to new knowledge and insights regarding key issues, challenges, and evolution in the field of HRM in Asia. Driven by the combined forces of rapid gross domestic product growth in many Asian economies and their further integration into the global business arena, firms in Asia are in constant flux, no matter whether†¦show more content†¦One of us recently had an opportunity to interview more than 20 CEOs of leading multinational corporations (MNCs) in China, asking them one simple question: â€Å"What are the most critical issues that affect the success of your company in the PRC?† While some respondents mentioned relationships with headquarters, business model innovation, branding, supply-chain managem ent, and so on, talent was by far the most consistently and frequently cited factor that would critically affect their aggressive business aspirations. As companies in many emerging economies have been growing at a rate of 20–50 percent in sales volume every year, the ability to attract, retain, develop, and engage high-caliber talent to support their business growth while simultaneously deepening their competitive edges in innovation, services, or quality presents one of the greatest business challenges not only for MNCs, but also for local privately owned and state-owned firms. How do HRM systems in Asian countries evolve as these economies experience such (perhaps unprecedented) rapid growth and global integration? What challenges, issues, and opportunities are Asian firms facing in order to better utilize human resources for sustained business growth and competitiveness? These two key questions about HRM in Asia, both at the country and corporate levels, are the focus of this Special Issue. By havingShow MoreRelatedEvolution Of Human Resource Management1046 Words   |  5 PagesUniversity â€Æ' Evolution of Human Resource Management The evolution of Human Resource Management has transitioned from a very simple administrative function to a very multifaceted strategic function that still includes administrative, operational, and strategic tasks in the organization. In the beginning of Human Resource Management, the roles of Human Resource personnel was mainly just to hire employees, deal with compensation, benefits, legal issues, and the firing of employees. Today, Human ResourcesRead MoreEvolution Of Human Resource Management2149 Words   |  9 PagesAccording to Merriam-Webster, the term human resources started in the 1960s and is defined as â€Å"a department within an organization that deals with the people who work for that organization† (Human Resources, n.d., p. 1). In this assignment I will discuss the evolution of human resource management, workplace trends affecting human resources, strategic positioning of HR, the major objectives of human resource planning, key tools HR managers utilize to improve performance, and the challenges forRead MoreEvolution Of Human Resource Management Essay974 Words   |  4 PagesEvolution of Human Resource Management Administrative Functions The objective of the Human Resource Department is to design management systems to ensure human talent is maximized to effectively and efficiently achieve organizational goals. HR has seven functions that are intertwined. These functions are global, environmental, cultural geographic, political, social, legal, economic, and technological. 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This case study will recount the history and evolution of human resources from performing purely administrative tasks to becoming a strategic leadership partner, examine the main objectives of human resource management, the current trends influencing the disciplineRead MoreEvolution Of Human Resource Management2625 Words   |  11 Pagescovers the evolution of human resource management and discusses current issues and trends in the field. Changes in orientation, such as changes from personnel to human resources, administration to management, and human relations to organizational effectiveness, are covered. Utilizing the concepts and technology described can greatly improve the effectiveness of any human resources department. Ideas for future research and pra ctice are also suggested. â€Æ' Evolution of Human Resource Management KeyRead MoreEvolution of Human Resource Management in the Past Decade683 Words   |  3 PagesAbstract The paper discusses how the field of Human Resource Management has evolved over the past decade. It also highlights the specialized areas of Human Resource Management that are providing great opportunities for college students to pursue a career in Human Resource Management The field of human resource management has evolved a great deal over the past decade. Systems are far more sophisticated than they used to be which has allowed many improvements as the flow of information is muchRead MoreHuman Resource Management And The Bureaucratic Era1222 Words   |  5 PagesHuman Resource Management is a vital function in any organisation and operates in legal and social environments that are becoming increasingly complex. It is defined as the process and practice of managing and advising executives on staff recruitment, selection, retention and development (Clegg, Kornberger Pitsis 2011). In the post-bureaucratic era, these management styles have altered to cater towards satisfying employees through intrinsic rewards by providing pride, relationships, meaning andRead MoreGary Dessler Human Resource Management 14th Edition1672 Words   |  7 PagesGary Dessler Human Resource Management 14th Edition.pdf Download Gary Dessler Human Resource Management 14th Edition.PDF Now Gary Dessler Human Resource Management 14th Edition - Are you looking for ebook gary dessler human resource management 14th edition PDF? You will be glad to know that right now gary dessler human resource management 14th edition PDF is available on our online library. With our online resources, you can find gary dessler human resource management 14th edition easily without

Saturday, December 14, 2019

Video Games as Art Free Essays

string(248) " Another great example of a writer of film getting interested in video games is John Milius, writer of Apocalypse Now \(1979\) and Red Dawn \(1984\) being a story consultant to the video game closely related to his screenplays, Homefront \(2011\)\." Video Games as Art Dylan Armitage December 10th, 2012 100883983 Video Games Are Art Are video games art? Up until the early 21st century, the dominant ideology surrounding this topic is resounding â€Å"No†. Art critics, such as Roger Ebert that state â€Å"video games cannot be art. † (Roger Ebert’s Journal), and philosophers continually dismiss the idea. We will write a custom essay sample on Video Games as Art or any similar topic only for you Order Now This ideology is no longer an accepted truth. I will argue that video games are a form of art. Video Games have gone from simple games and concepts such as Pong (1975) to modern day, epic titles like Uncharted 3 (2011), and with that they have evolved from simple forms of entertainment to as sophisticated a form of art as any. Video games evoke great emotion from the players, much like the audience of any other form of art. Video games also should be considered a form of art because of the vast amount of tools and media that are combined to create the games that we play today. The list of games that can be considered art increases each year and it spans over many generations, consoles, and genres. Art is defined as â€Å"The expression or application of human creative skill and imagination,†. According to this definition, if things such as paintings, film and music are considered to be art, then video games clearly fall into the category as well. Video games today are as creative as anything. Video games allow for so much creative freedom to create any setting, any character and have the ability to interact with all of those and create a new world. Games take creativity and allow you to immerse yourself within it. In games like the series of Mass Effect (2007-2012), you are able to put a certain amount of creative input into the game yourself. You dictate many facets of the game. You can customize your character, whether it be gender, race or just the general way your character looks. Secondly, your decisions affect the world of the game. You can dictate what your character says and through that change the course of events and how other characters in the game think of you. It is essentially a new world. The game includes it’s own lore, deals with issues that we deal with today but in a new world and in a more lighthearted fashion that definitely makes the player think. These issues include those of race barriers and the fear of technology taking over. When it comes to actual labour going into a game, it is very similar to that of a film. They include things such as motion capture. Which is essentially capturing the real life movements of someone and that translates to a sort of acting. The second element of that acting is contributed to the voice-over acting for characters. This gives freedom of imagination to match any human with any voice you wish. The list then goes on for ages to include animators, set designers, sound designers and much more. The credits to people at the end of the games are much like that of movies and it all contributes to a fantastically entertaining piece of art. Many people view games as simply a form of entertainment. While they are indeed entertaining, they should be considered forms of art for many different reasons. Art evokes emotion, whether it be from a beautiful orchestral medley or a gorgeous landscape painting. Video games do the same. In the modern day gaming industry, games are more than just getting from beginning to end and win the game, they involve the player in many ways. In The Walking Dead: The Game (2012), you are put in control of Lee Everett, a former university professor who is on his way to prison. The game is very unorthodox in many ways, it is much less about having action-packed gameplay or incredibly realistic graphics. It is focused on engrossing the player in the story and with the characters. It involves some point and click battles, which is necessary for the setting it takes place in, but it is heavily focused on choice. Everything you do in the game has an effect. Whether it be from not giving someone a portion of rations or choosing to side with someone in an argument. The game world adapts to the choices you make and it all relies on the player. With such involvement the player finds themselves greatly committed emotionally to all facets of the game. The involvement tests a lot of boundaries with human emotion. â€Å"It explores the depths of human tolerance, dissecting what it means to survive in the worst possible scenario, and what it means to keep someone you love alive in the same situation. (Joystiq) Through this, it evokes incredible emotion from the player. Video games can even mix elements of many other artistic media. Taking that into account, video games can do everything that all other artistic media can, but it can be packaged into one outlet. You get the wonderful story and script of a wonderfully written book but with you as the main character, effecting the world how you see fit. The stories of video games have become increasingly more complex and compelling. They even draw interest of film and novel writers and elements from other artistic works. The Walking Dead: The Game from Telltale Games is a great example of this. The video game draws from The Walking Dead television series on AMC and the television series draws from a graphic novel with the same name. This franchise is a great example of how different artistic media can draw from each other. All instances of the series are written by Robert Kirkman, the creator of the graphic novel series. The mainstream success of all these series are a testament to how the art that is The Walking Dead can be conveyed with great success whether it be the novels, the show or the game. Another great example of a writer of film getting interested in video games is John Milius, writer of Apocalypse Now (1979) and Red Dawn (1984) being a story consultant to the video game closely related to his screenplays, Homefront (2011). You get the epic landscapes and imagery of film but with the freedom to explore and interact with it. In the game Far Cry 3 (2012) you play as Jason Brody and you are on an island called Rook Island which is inspired by a real tropical island. You are abducted along with your friends and you escape, determined to rescue all of them. The game is open-world, which gives the freedom to do almost anything within the limit of the game world. You don’t even have to follow the games’ story, which has received critical acclaim. You can explore the absolutely stunning scenery of the island, you can go hunt the local wildlife, you can go climbing or even sky-diving. The setting is very appealing and draws you in like any film would but also allows you to interact and do whatever you wish with the world given to you. There are also games that allow you to interact with the world without even starting to play the real game. Call of Duty: Black Ops (2010) has an interactive section at the main menu of the game. If you were to mash certain buttons enough, you were able to walk around the room that the main menu is taking place in. You can even walk over to an arcade machine and play a game inside of the game. The same can be seen in the newest instalment, Call of Duty: Black Ops 2 (2012) a similar section can be seen where you can interact with the world to play multiple games from the original Atari gaming console. You also the get the beautiful noise of the in-game sound effects and soundtrack. The audio of video games has evolved from simple, silly sounding noises and no dialogue to complete orchestral scores throughout the game and Hollywood famous actors voicing in-game characters. Actors that have made the transition to video games include Sam Worthington of in Call of Duty: Black Ops 1 and 2, Seth Green in the Mass Effect series and Burt Reynolds in Saints Row: The Third (2011). The sound of a video game has come from the game Pong that only has three noises, the sound of the ball hitting the paddle, the sound of the ball hitting the sidelines and then the sound of a point being scored. This can not be attributed to be art as far as audio goes. In contrast, the soundtrack for Journey (2012) has been nominated for a Grammy. Gaming soundtracks have evolved to the point of having individual tracks for certain situations or scenes that involve an entire orchestra, much like a film. The soundtrack for Journey is among the company of other artistic wonders in film as well as sound such as The Dark Knight Rises (2012), Hugo (2011), and The Girl With The Dragon Tattoo (2011). All of these media combine to form the art that is video games. Now that the ground for all the aspects of a video game being art have been established, which games fall into that category and reinforce that ideal? Many games fall under all the criteria but some stand out when it comes to the different aspects. The creativity of video games is very evident throughout almost all video games but it is much more evident in the games of Mass Effect and Dead Space 2 (2011). Mass Effect creates this vast world that includes multiple races, new planets and interesting lore that embody great creativity in video games. Creativity is also given to the players who are able to customize the character and how the character acts which dictates events and action within the story world. Dead Space 2 creates a vast world as well with great lore and the thought of where humanity would go as far as a space society. The game also talks about the issue of religion governing the state. This comes up in many ways including the game’s main conflict. The game also draw on the very interesting and creative aspect of not knowing if certain things are really happening, much like the game Eternal Darkness: Sanity’s Requiem (2002). The sanity of the character is never really certain and you are constantly doubting yourself as well as what is occurring. When it comes to emotional engagement, two games stand out. The Walking Dead: The Game and Heavy Rain (2010). The Walking Dead: The Game engages the player in an extravagant world with interactive environments and characters. It engages you with the characters and deals with realistic issues regarding the time and place while developing an emotional connection to the story and characters. By the time the game is complete, you are torn through all the choices you’ve made and with the emotionally testing relationship between Lee, the character you play as, and Clementine, the little girl you take care of throughout the game. The other game that engages the player emotionally in a great way is Heavy Rain. The game puts the the player in the shoes of Ethan and tests what the player is willing to go to to save his son. You have the ability to push the character through the trials that reveal where his son is being held but with more information being revealed the closer to death Ethan becomes. As far as including all the artistic media, many games stand out. When it comes to the great writing of novels and screenplays, games such as The Walking Dead: The Game and Homefront use the talents of credited author and screenwriters to convey a great story through rich dialogue. The interactivity of games and beautiful set pieces is shown through games such as Far Cry 3 and Red Dead Redemption (2010). In these worlds, great freedom is introduced which allows you to do really anything you desire through the many different characters, wildlife and locations the game introduces. Great strides in audio are introduced through games such as Mass Effect that include voice-actors such as Seth Green of Family Guy and Yvonne Strahovski of Dexter and the beautiful sounding and Grammy nominated soundtrack of Journey. In conclusion, the dominant ideology that video games are not art is a thing of the past. Through the emotional engagement of games today, video games evoke as much emotion as any other work of art. Through it’s creativity and ability to create any universe as you see fit, much like other media. Video games also combine many different forms of media to create a brand new artistic form that is video games. They use great set pieces, beautiful audio through orchestra or voice over. Video games have evolved greatly from small beginnings and the list of examples is increasing very quickly. Through all these reasons and examples, video games are art. Clarke, Andy, Videogames and Art. Chicago: Intellect Books, 2007. Conditt, Jessica â€Å"The Walking Dead Episode 5 review: All the time in the world† Joystiq. 26 Nov 2012, 8 Dec 2012 http://www. joystiq. com/2012/11/26/the-walking-dead-episode-5-review/ Ebert, Roger â€Å"Video Games cannot be Art. † Roger Ebert’s Journal. 16 Apr 2010, 8 Dec 2012 ;http://blogs. suntimes. com/ebert/2010/04/video_games_can_never_be_art. html; Helgeson, Matt â€Å"The Great Debate: Are Games Art? † Game Informer. 1 May. 2012, 8 Dec 2012 ;http://www. gameinformer. om/b/features/archive/2012/05/01/the-great-debate-are-games-art. aspx; Melissinos, Chris, The Art of Video Games: From Pac-man to Mass Effect. New York: Welcome Books, 2012. Tavinor, Grant 2005. â€Å"Videogames and Interactive Fiction,†Ã‚  Philosophy and Literature  April 2005, vol. 29, no. 1. Tavinor, Grant 2009. The Art of Videogames. Oxford: Wiley-Blackwell. Young, Robert â€Å"Gaming’s first Gr ammy nomination† Neoseeker. 5 Dec 2012, 8 Dec 2012 http://www. neoseeker. com/news/21569-journey-and-composer-austin-wintory-receive-grammy-nomination-for-best-score-soundtrack/ How to cite Video Games as Art, Essay examples

Friday, December 6, 2019

Children of Men Essay free essay sample

1. Theo, Julia, Jasper, Kee and Marichka are most important characters in the film. My initial reaction to Theo was despair, apathetical and poor Government worker. Jasper was political cartoonist, and he was marijuana planter and seller and he knew these bombs were from Government. Kee was unconcerned girl. Julia was violent Fishes leader. Marichka was despair and talking nonsense. There are changed my reactions to them. Theo was the only one who Julia trusts to. Theo was changed to be more responsibility to take Kee to the Tomorrow, and he got emotional regression when he lost his loves. Julia is the first to revolt Government to cause Theo and Kee to make actions (encouraging people to not follow Government, run to the Tomorrow, and Theo returned his activist mind). Jasper’s political opinions affect Theo to be activist in the past, and Jasper’s expressions (talk with Kee about Chance) make Theo reminded his child and encouraged. We will write a custom essay sample on Children of Men Essay or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page Kee is the only one female who pregnant in the world (at least the background says so), and Human Project needs her and her baby to cure human’s infertility. Marichka is the one offering room to Theo and Kee to make birth, and she is leading Theo and Kee to go last step to the Tomorrow. 2. The immigrant parts are plausible because all the world of countries are messed, so these people become fugees to go England of London; however, the Government does not want them come in because there is seldom of resources. From the humanitarian point of view, a steady stream of the influx of refugees is bound to be completely destroyed city to make everyone become refugees. It is really exaggerated for that how these armies to do with refugees. It also pessimistic that Fishes made war with armies at Bexhill Refugee Camp, their wars kill these refugees. That already happened before at other country. 3. The illegal immigrants – I am not sure is there happened before, but for normally Government often get these illegal immigrants to back to their countries. Bliss pills – the pills from Theo cousin’s son? It sounds like to make people happy if they eat it. Seems to our society, they are illegal drugs, also they are popular. Quietus – eat it to suicide without paining. I do not know if they already knew it’s bad for people’s health. It might for population control. I only know it is from hospital. 4. Quietus is for suicide without paining. Because people have the reaction to the society and the world with despair, they want to eat it to leave the paining world, the non-children world. 5. Fishes is not really consociated because they killed the leader – Julia. It has good start with opinions; however, now it is not anymore. It just wants power to control people. They have admirable methods that they were started to speech to people; however, later they use violence. 6. In the movie, Government is protect his own citizens to make his own citizens to get happiness (for mostly). I do not know it is able to say or not. I heard it from Internet that people say 9-11 is made from Bush term Government (true or false, who know). It is like the bomb to the shop at beginning movie. Thus Government want to hunt (get reasons to fight enemies? ) Fishes (like Osama? ) 7. â€Å"Re† mean back or return. â€Å"Fugees† misses â€Å"re. † Sound like the people who refugees do not want to go â€Å"back,† then called â€Å"fugees. † I do not feel anything from the word. For refugees, it might hurt to these refugees that they cannot go back to country to homelands (or maybe causing self-abased or distressed? ) 8. Jasper wants to stay because he knew that Jasper and his wife could slow Theo’s running speed to escape. Also, Jasper fed her wife to eat Quietus. They are right decisions because the female might die by violence if she did not eat it, and he did not eat it because he wants to make the armed men stopped to let Theo to run (but Theo was just standing and watching. Well, I know he worried about them). 9. It is really brutal fashions to damage the Human Rights; however, this background shown Government is really serious because they have problems with illegal immigrants that they are getting resources from his own citizens. It could be happen to us if our world is happen this situation. 10. These illegal immigrations went to England because other counties are messed and damaged. People are fear to live so they move to England. I knew the history of the country but I do not know the name. It is about Asians were brutal damaged, really brutal from the Government. I saw really pretty sick pictures in Internet from there. The U. S. accepts them to come into U. S. as they are refugees. 11. Because of the movie only shown how Government does brutal damages to refugees, plus it never shown Government did nicely to refugees. I do not agree with him because he killed Julia just because they have different ideas. He just wants to use the baby to gain the Power to â€Å"control† people. Another idea, there is true that successfully curing human’s infertility is still hard to solve the society problems because people set violence already. Human nature is too complex for me. There can be solved because they want their children live safe environment.